Getting started
Getting Started
Pro Tip: Be sure to download the Export Templates! The Export Templates that come with Godot will not work with this Editor/Add-on. Please see Installing Export Templates for more information.
Dotnet users will also want to refer to dotnet.md for additional information and steps that are needed to make the Editor/Add-on work.
Running Lua for you first time:
extends Node
var lua: LuaAPI = LuaAPI.new()
func _lua_print(message: String) -> void:
print(message)
func _ready() -> void:
lua.push_variant("print", _lua_print)
lua.push_variant("message", "Hello lua!")
# All builtin libraries are available to bind with. Use OS and IO at your own risk.
lua.bind_libraries(["base", "table", "string"])
# Most methods return a LuaError in case of an error
var err: LuaError = lua.do_string("""
for i=1,10,1 do
print(message)
end
function get_message()
return "Hello gdScript!"
end
""")
if err is LuaError:
print("ERROR %d: %s" % [err.type, err.message])
return
var val = lua.pull_variant("get_message")
if val is LuaError:
print("ERROR %d: %s" % [val.type, val.message])
return
var message = val.call([])
print(message)
Dotnet (mono) users see this example redone in C#